﻿using Ivory;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Paintball.Objects
{
    public class Barrel : MapObject
    {
        //Fields

        //ctor
        public Barrel(Rectangle area)
            : base(Resources.BarrelTexture, area, Color.White, area)
        {

        }
        
        //Methods  
        protected override void Render(SpriteBatch batch, GameTime time)
        {
            base.SimpleDraw(batch);
        }
        protected override void Solve(InputControl input, GameTime time)
        {

        }
        protected override bool Loading()
        {
            return true;
        }
    }
}
